Enum Rigidbody.MotionType
- Namespace
- BasilEngine.Components
- Assembly
- BasilEngine.dll
Describes how the rigidbody is simulated.
public enum Rigidbody.MotionType
Fields
Dynamic = 1Body is fully simulated by physics.
Kinematic = 2Body is moved kinematically by user code.
Static = 0Body does not move.