Table of Contents

Enum Rigidbody.MotionType

Namespace
BasilEngine.Components
Assembly
BasilEngine.dll

Describes how the rigidbody is simulated.

public enum Rigidbody.MotionType

Fields

Dynamic = 1

Body is fully simulated by physics.

Kinematic = 2

Body is moved kinematically by user code.

Static = 0

Body does not move.